๐ŸŒฒ Wild Forest Perks Explained โœจ

We reworked our Perks system!

๐ŸŒฒ Wild Forest Perks Explained โœจ

๐Ÿ”ฎ What Are Perks?

Perks are special passive abilities that unlock randomly as your Units rank up to Epic, Legendary, and Mystic ranks. Perks provide tactical depth to those higher rarities.

๐Ÿ’ก Tip: Each new rank starting from Epic unlocks one additional Perk.

๐Ÿง  How Do Perks Work?

Every time your Unit ranks up beyond Epic, it receives a random Perk based on the following rarity chances:

  • โšช Grey (Common) - 60%
  • ๐ŸŸข Green (Uncommon) - 30%
  • ๐Ÿ”ต Blue (Rare) - 10%
๐Ÿ’ก Tip: The higher the rarity, the more powerful the Perk! If you wanna compete, you need a GOOD ONE ;)

๐Ÿ†™ Rank-Up Perk Rules

When you create a Legendary or Mystic Unit, the game considers the Perks of the 4 Epic Units used in the process:

๐ŸŽฒ The first Perk is randomly selected from those 4 Units.

    • If all 4 have different Perks โ†’ each has a 25% chance.
    • If some Perks repeat โ†’ their chance increases.
    • If all 4 have the same Perk โ†’ it's a 100% guaranteed drop.

๐ŸŽฒ The second Perk is completely random, regardless of the Units used.

Perks add strategic depth, build diversity, and extra power to your high-ranking Units. Experiment, combine, and soon* โ€” customize even more!

๐Ÿ’ก Tip: You'll be able to re-roll Perks for any unit by paying a fee (based on unit rarity). You can also lock Perks you want to keep (each lock has a cost). The Re-Roll process is instant, can be repeated unlimited times, and is done directly on the unit screen.

๐Ÿ“œ All Wild Forest Perks (Current List)

โš ๏ธ All Perk effects and stats are subject to change:
For the latest info, please check
Whitepaper
Name Image Rarity Bonus
Critical Damage Critical Damage Common/Rare/Uncommon 8-23% chance to deal 2x damage
Giant Killer Giant Killer Common/Rare/Uncommon +2-6% damage.(Doesn't work against buildings).
Dodge Dodge Common/Rare/Uncommon 8-25% chance to dodge enemy attacks (avoiding 100% damage).
Thunder God Thunder God Common/Rare/Uncommon Hits 3-6 targets with lightning
Explosive Cure Explosive Cure Common/Rare/Uncommon Explodes & healing allies (14-35%)
Ice Arrows Ice Arrows Common/Rare/Uncommon Slows target by 5-12%, stacks 5x
Explosive Shells Explosive Shells Common/Rare/Uncommon Projectile explodes, 7-15% damage
Dual Strike Dual Strike Common/Rare/Uncommon Hits 1 additional target (35-80%)
Flame Power Flame Power Common/Rare/Uncommon Burning Ground radius increases 12โ€“50%
Poison Dart Poison Dart Common/Rare/Uncommon Poison deals 1-4% max health/sec for 3sec
Jack-in-the-Box Jack-in-the-Box Common/Rare/Uncommon Explodes on death, deals 47-120%%
Splash Splash Common/Rare/Uncommon Attacks closest units (6-15 radius%)
Repair Kit Repair Kit Common/Rare/Uncommon Regenerates Armor (13-27% per sec)
Vampirism Vampirism Common/Rare/Uncommon Restores 7-17% of damage dealt
Armor Destroyer Armor Destroyer Common / Uncommon / Rare Deals Armor and HP damage (20-30%)
Reaper Reaper Common / Uncommon / Rare +15-26% damage to unarmored targets
Piercing Damage Piercing Damage Common / Uncommon / Rare Ignores Armor, deals 20-40%
Artillery Shell Artillery Shell Common / Uncommon / Rare + speed of the projectile by 2 times & increases the splash radius by 36-64%.
Big Shield Big Shield Common / Uncommon / Rare Blocks 22-38% ranged damage
Poison Blast Poison Blast Common / Uncommon / Rare Poisons, dealing 1-4% max health/sec for 5sec
Super Blast Super Blast Common / Uncommon / Rare Increases the blast radius by 33-67%.
Fire Blast Fire Blast Common / Uncommon / Rare Leaves burning ground (3-6% dmg)
Gambling Rage Gambling Rage Common / Uncommon / Rare Increases damage and attack speed by 12-20%
Shot Charge Shot Charge Common / Uncommon / Rare Stuns enemies, radius 6-12%
Massive Healing Massive Healing Common / Uncommon / Rare Heals all nearby allies (11-15 radius to the target)
Armored Armored Common / Uncommon / Rare +25-44% Armor based on health
Vitality Vitality Common / Uncommon / Rare Increases health by 20-27%
Agression Aggression Common / Uncommon / Rare Increases damage by 10-23%
Fortified Fortified Common / Uncommon / Rare Increases Armor by 60-84%
Great Blessing Great Blessing Common / Uncommon / Rare Heals Paladin (10-24%)
Skilled Healer Skilled Healer Common / Uncommon / Rare Increases cure rate by 19-32%
Great Sword Great Sword Common / Uncommon / Rare Increases attack radius by 50-74%
Fire Range Fire Range Common / Uncommon / Rare Increases attack range by 11-20%
Siege Siege Common / Uncommon / Rare +56-85% damage to buildings
Massive Tier I,II,III Siege Common / Uncommon / Rare Unit production cooldown reduced by 10%-30%
Berserker Siege Common / Uncommon / Rare Deals +3% to +7% damage per 10% missing HP
Mana Refund Siege Common / Uncommon / Rare Refunds 20%-40% of mana cost on death
Quick Reload Siege Common / Uncommon / Rare -10% to -30% attack cooldown
Swift Foot Siege Common / Uncommon / Rare +10% to 30% movement speed
Deadshot Siege Common / Uncommon / Rare Deals 0.5%-1% more damage for each unit of distance to the target
Flaming Coat Siege Common / Uncommon / Rare Deals 6% -13% of its damage every 1 second to all enemies within a radius of 15. Does not affect buildings or flying units.
Marauder Siege Common / Uncommon / Rare On every fourth building hit, steals 10-20 Mana from the enemy and adds it to your Mana.
Night Stalker Siege Common / Uncommon / Rare Increases vision range in fog of war by 17%-30% and deals 5%-11% more damage at night.

๐ŸŒฒ Wild Forest is a Free-to-Play Real-Time Strategy Game. Download now, follow us on Twitter, and join our Discord.