🌲 Wild Forest Perks Explained ✨

We reworked our Perks system!

🌲 Wild Forest Perks Explained ✨

🔮 What Are Perks?

Perks are special passive abilities that unlock randomly as your Units rank up to Epic, Legendary, and Mystic ranks. Perks provide tactical depth to those higher rarities.

💡 Tip: Each new rank starting from Epic unlocks one additional Perk.

🧠 How Do Perks Work?

Every time your Unit ranks up beyond Epic, it receives a random Perk based on the following rarity chances:

  • ⚪ Grey (Common) - 60%
  • 🟢 Green (Uncommon) - 30%
  • 🔵 Blue (Rare) - 10%
💡 Tip: The higher the rarity, the more powerful the Perk! If you wanna compete, you need a GOOD ONE ;)

🆙 Rank-Up Perk Rules

When you create a Legendary or Mystic Unit, the game considers the Perks of the 4 Epic Units used in the process:

🎲 The first Perk is randomly selected from those 4 Units.

    • If all 4 have different Perks → each has a 25% chance.
    • If some Perks repeat → their chance increases.
    • If all 4 have the same Perk → it's a 100% guaranteed drop.

🎲 The second Perk is completely random, regardless of the Units used.

Perks add strategic depth, build diversity, and extra power to your high-ranking Units. Experiment, combine, and soon* — customize even more!

💡 Tip: You'll be able to re-roll Perks for any unit by paying a fee (based on unit rarity). You can also lock Perks you want to keep (each lock has a cost). The Re-Roll process is instant, can be repeated unlimited times, and is done directly on the unit screen.

📜 All Wild Forest Perks (Current List)

⚠️ All Perk effects and stats are subject to change:
For the latest info, please check
Whitepaper
Name Image Rarity Bonus
Critical Damage Critical Damage Common/Rare/Uncommon 8-23% chance to deal 2x damage
Giant Killer Giant Killer Common/Rare/Uncommon +2-6% damage.(Doesn't work against buildings).
Dodge Dodge Common/Rare/Uncommon 8-25% chance to dodge enemy attacks (avoiding 100% damage).
Thunder God Thunder God Common/Rare/Uncommon Hits 3-6 targets with lightning
Explosive Cure Explosive Cure Common/Rare/Uncommon Explodes & healing allies (14-35%)
Ice Arrows Ice Arrows Common/Rare/Uncommon Slows target by 5-12%, stacks 5x
Explosive Shells Explosive Shells Common/Rare/Uncommon Projectile explodes, 7-15% damage
Dual Strike Dual Strike Common/Rare/Uncommon Hits 1 additional target (35-80%)
Flame Power Flame Power Common/Rare/Uncommon Burning Ground radius increases 12–50%
Poison Dart Poison Dart Common/Rare/Uncommon Poison deals 1-4% max health/sec for 3sec
Jack-in-the-Box Jack-in-the-Box Common/Rare/Uncommon Explodes on death, deals 47-120%%
Splash Splash Common/Rare/Uncommon Attacks closest units (6-15 radius%)
Repair Kit Repair Kit Common/Rare/Uncommon Regenerates Armor (13-27% per sec)
Vampirism Vampirism Common/Rare/Uncommon Restores 7-17% of damage dealt
Armor Destroyer Armor Destroyer Common / Uncommon / Rare Deals Armor and HP damage (20-30%)
Reaper Reaper Common / Uncommon / Rare +15-26% damage to unarmored targets
Piercing Damage Piercing Damage Common / Uncommon / Rare Ignores Armor, deals 20-40%
Artillery Shell Artillery Shell Common / Uncommon / Rare + speed of the projectile by 2 times & increases the splash radius by 36-64%.
Big Shield Big Shield Common / Uncommon / Rare Blocks 22-38% ranged damage
Poison Blast Poison Blast Common / Uncommon / Rare Poisons, dealing 1-4% max health/sec for 5sec
Super Blast Super Blast Common / Uncommon / Rare Increases the blast radius by 33-67%.
Fire Blast Fire Blast Common / Uncommon / Rare Leaves burning ground (3-6% dmg)
Gambling Rage Gambling Rage Common / Uncommon / Rare Increases damage and attack speed by 12-20%
Shot Charge Shot Charge Common / Uncommon / Rare Stuns enemies, radius 6-12%
Massive Healing Massive Healing Common / Uncommon / Rare Heals all nearby allies (11-15 radius to the target)
Armored Armored Common / Uncommon / Rare +25-44% Armor based on health
Vitality Vitality Common / Uncommon / Rare Increases health by 20-27%
Agression Aggression Common / Uncommon / Rare Increases damage by 10-23%
Fortified Fortified Common / Uncommon / Rare Increases Armor by 60-84%
Great Blessing Great Blessing Common / Uncommon / Rare Heals Paladin (10-24%)
Skilled Healer Skilled Healer Common / Uncommon / Rare Increases cure rate by 19-32%
Great Sword Great Sword Common / Uncommon / Rare Increases attack radius by 50-74%
Fire Range Fire Range Common / Uncommon / Rare Increases attack range by 11-20%
Siege Siege Common / Uncommon / Rare +56-85% damage to buildings
Massive Tier I,II,III Siege Common / Uncommon / Rare Unit production cooldown reduced by 10%-30%
Berserker Siege Common / Uncommon / Rare Deals +3% to +7% damage per 10% missing HP
Mana Refund Siege Common / Uncommon / Rare Refunds 20%-40% of mana cost on death
Quick Reload Siege Common / Uncommon / Rare -10% to -30% attack cooldown
Swift Foot Siege Common / Uncommon / Rare +10% to 30% movement speed
Deadshot Siege Common / Uncommon / Rare Deals 0.5%-1% more damage for each unit of distance to the target
Flaming Coat Siege Common / Uncommon / Rare Deals 6% -13% of its damage every 1 second to all enemies within a radius of 15. Does not affect buildings or flying units.
Marauder Siege Common / Uncommon / Rare On every fourth building hit, steals 10-20 Mana from the enemy and adds it to your Mana.
Night Stalker Siege Common / Uncommon / Rare Increases vision range in fog of war by 17%-30% and deals 5%-11% more damage at night.

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